This tale begins with a caravan moving through dangerous territory. I hadn’t played something like this in several years and was ready to enjoy an RPG that rewards paying attention to many details, but by the time the original Pillars and its DLC addition The White March were completed, I had partaken enough to be satiated. While playing I could not tell that this title had been released in 2015 instead of 2001, which is only a negative for those who demand cutting-edge technical prowess to sell them on a game. The tens of thousands of Kickstarter backers and Obsidian wanted to make a game which looks and feels similar to Infinity Engine titles from earlier days of RPGs, and they succeeded in the endeavor. But in town it is just too much.Obsidian enlisted the aid of over 77,000 Kickstarter backers to create Pillars of Eternity, a fact of which I was reminded numerous times because it is one of the messages on loading screens. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Then I would drink, pee, take a short break while it is working. I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just suck the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I liked the story very much, the voice acting is I just cannot take this much loading time. I just cannot take this much loading time. Despite this, this is a game I'd warmly recommend to any person who is fond of a text-heavy ISO-metric RPG. Though, not sure if they patched it, but the loading times is horrible, sure not at first, but the longer in you progress, the longer the loading times. Was a bit sceptic at first, since on PC there is so much mouse-clicking, and menus that it simply seems so much better suited for a PC, but it makes me happy to say: this port from PC to console is surprisingly good. It has good voice-acting, but those moments are rare, since this game is a very text-heavy tale, so if you despise reading your stories this RPG might not be for you. ![]() This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very complex and deep, that has a great story to be told, with interesting characters.
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